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API > API/Plugins > API/Plugins/ChaosVehicles
Per Vehicle input State from Game Thread to Physics Thread
| Name | FPhysicsVehicleInputs |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleManagerAsyncCallback.h |
| Include Path | #include "ChaosVehicleManagerAsyncCallback.h" |
Syntax
struct FPhysicsVehicleInputs
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPhysicsVehicleInputs() |
ChaosVehicleManagerAsyncCallback.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GravityZ | float | ChaosVehicleManagerAsyncCallback.h | ||
| NetworkInputs | FNetworkVehicleInputs | ChaosVehicleManagerAsyncCallback.h | ||
| TraceCollisionResponse | FCollisionResponseContainer | ChaosVehicleManagerAsyncCallback.h | ||
| TraceParams | FCollisionQueryParams | ChaosVehicleManagerAsyncCallback.h | ||
| WheelTraceParams | TArray< FWheelTraceParams > | ChaosVehicleManagerAsyncCallback.h |