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API > API/Plugins > API/Plugins/ChaosVehicles > API/Plugins/ChaosVehicles/FAnimNode_WheelController
- FAnimNode_Base::Initialize_AnyThread()
- FAnimNode_SkeletalControlBase::Initialize_AnyThread()
- FAnimNode_WheelController::Initialize_AnyThread()
References
Module | ChaosVehicles |
Header | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/AnimNode_WheelController.h |
Include | #include "AnimNode_WheelController.h" |
Source | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Private/AnimNode_WheelController.cpp |
virtual void Initialize_AnyThread
&40;
const FAnimationInitializeContext & Context
&41;
Remarks
Called when the node first runs. If the node is inside a state machine or cached pose branch then this can be called multiple times. This can be called on any thread.
Parameters
Name | Description |
---|---|
Context | Context structure providing access to relevant data |