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API > API/Plugins > API/Plugins/ChaosVehicles > API/Plugins/ChaosVehicles/FAnimNode_WheelController
- FAnimNode_SkeletalControlBase::EvaluateSkeletalControl_AnyThread()
- FAnimNode_WheelController::EvaluateSkeletalControl_AnyThread()
References
| Module | ChaosVehicles |
| Header | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/AnimNode_WheelController.h |
| Include | #include "AnimNode_WheelController.h" |
| Source | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Private/AnimNode_WheelController.cpp |
virtual void EvaluateSkeletalControl_AnyThread
&40;
FComponentSpacePoseContext & Output,
TArray< FBoneTransform > & OutBoneTransforms
&41;
Remarks
Evaluate the new component-space transforms for the affected bones.