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API > API/Plugins > API/Plugins/ChaosVehicles
Simple controller that replaces or adds to the translation/rotation of a single bone.
| Name | FAnimNode_WheelController |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/AnimNode_WheelController.h |
| Include Path | #include "AnimNode_WheelController.h" |
Syntax
USTRUCT ()
struct FAnimNode_WheelController : public FAnimNode_SkeletalControlBase
Inheritance Hierarchy
- FAnimNode_Base → FAnimNode_SkeletalControlBase → FAnimNode_WheelController
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimNode_WheelController() |
AnimNode_WheelController.h |
Structs
| Name | Remarks |
|---|---|
| FWheelLookupData |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimInstanceProxy | const FVehicleAnimationInstanceProxy * | AnimNode_WheelController.h | ||
| Wheels | TArray< FWheelLookupData > | AnimNode_WheelController.h |
Functions
Public
Overridden from FAnimNode_SkeletalControlBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void EvaluateSkeletalControl_AnyThread
(
FComponentSpacePoseContext& Output, |
AnimNode_WheelController.h | ||
virtual bool IsValidToEvaluate
(
const USkeleton* Skeleton, |
AnimNode_WheelController.h |
Overridden from FAnimNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GatherDebugData
(
FNodeDebugData& DebugData |
AnimNode_WheelController.h | ||
virtual void Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
AnimNode_WheelController.h |