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Simple controller that replaces or adds to the translation/rotation of a single bone.
| Name | FAnimNode_StageCoachWheelController |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/AnimNode_StageCoachWheelController.h |
| Include Path | #include "AnimNode_StageCoachWheelController.h" |
Syntax
USTRUCT ()
struct FAnimNode_StageCoachWheelController : public FAnimNode_SkeletalControlBase
Inheritance Hierarchy
- FAnimNode_Base → FAnimNode_SkeletalControlBase → FAnimNode_StageCoachWheelController
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimNode_StageCoachWheelController() |
AnimNode_StageCoachWheelController.h |
Structs
| Name | Remarks |
|---|---|
| FWheelLookupData |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaxAngularVelocity | float | Wheel max rotation speed in degrees/second. | AnimNode_StageCoachWheelController.h |
|
| ShutterSpeed | float | Camera shutter speed in frames/second. | AnimNode_StageCoachWheelController.h |
|
| StageCoachBlend | float | Blend effect degrees/second. | AnimNode_StageCoachWheelController.h |
|
| WheelSpokeCount | int | Number of spokes visible on wheel. | AnimNode_StageCoachWheelController.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimInstanceProxy | FVehicleAnimationInstanceProxy * | AnimNode_StageCoachWheelController.h | ||
| Wheels | TArray< FWheelLookupData > | AnimNode_StageCoachWheelController.h |
Functions
Public
Overridden from FAnimNode_SkeletalControlBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void EvaluateSkeletalControl_AnyThread
(
FComponentSpacePoseContext& Output, |
AnimNode_StageCoachWheelController.h | ||
virtual bool IsValidToEvaluate
(
const USkeleton* Skeleton, |
AnimNode_StageCoachWheelController.h |
Overridden from FAnimNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GatherDebugData
(
FNodeDebugData& DebugData |
AnimNode_StageCoachWheelController.h | ||
virtual void Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
AnimNode_StageCoachWheelController.h |