 |
AChaosVDParticleActor |
Actor used to represent a Chaos Particle in the Visual Debugger's world |
|
 |
FChaosVDConvexMeshGenerator |
Generates an convex mesh with the smallest number of triangles possible |
|
 |
FChaosVDEditorSettingsTab |
|
|
 |
FChaosVDEngine |
Core Implementation of the visual debugger - Owns the systems that are not UI |
|
 |
FChaosVDGeometryBuilder |
Generates Dynamic mesh components and dynamic meshes based on Chaos implicit object data |
|
 |
FChaosVDHeightFieldMeshGenerator |
Generates an dynamic mesh using the data stored in a FHeightField implicit object |
|
 |
FChaosVDModule |
|
|
 |
FChaosVDObjectDetailsTab |
Spawns and handles and instance for the visual debugger details panel |
|
 |
FChaosVDOutputLogTab |
Spawns and handles and instance for the visual debugger Output Panel |
|
 |
FChaosVDParticleActorCustomization |
Custom details panel for the ChaosVD Particle Actor |
|
 |
FChaosVDPlaybackController |
Loads,unloads and owns a Chaos VD recording file |
|
 |
FChaosVDPlaybackControllerObserver |
Class to be used as base to any object that needs to Process Player Controller changes, and scene Selection Changes |
|
 |
FChaosVDPlaybackViewportClient |
Client viewport class used for to handle a Chaos Visual Debugger world Interaction/Rendering. |
|
 |
FChaosVDPlaybackViewportTab |
Spawns and handles and instance for the visual debugger Playback viewport tab It contains the Playback controls and the 3D viewport |
|
 |
FChaosVDScene |
Recreates a UWorld from a recorded Chaos VD Frame |
|
 |
FChaosVDSceneSelectionObserver |
Base class that provided access to selection events from the Chaos visual debugger local selection system. |
|
 |
FChaosVDSolversTracksTab |
Spawns and handles and instance for the visual debugger Solvers Tracks tab Which provides playback controls for each recorded solver |
|
 |
FChaosVDStyle |
|
|
 |
FChaosVDTabID |
|
|
 |
FChaosVDTabSpawnerBase |
Base class for any tab of the Chaos Visual Debugger tool |
|
 |
FChaosVDTrackInfo |
Data that represents the current state of a track and ID info |
|
 |
FChaosVDTriMeshGenerator |
Generates a Dynamic mesh based on a Triangle Mesh Implicit object |
|
 |
FChaosVDWorldOutlinerTab |
Spawns and handles and instance for the visual debugger World Outliner |
|
 |
FGeometryGenerationTask |
Used to execute each individual Geometry Generation task using the data with which was constructed. |
|
 |
IChaosVDPlaybackControllerInstigator |
Common interface for any object that alters a ChaosVDPlaybackController |
|
 |
UChaosVDEditorSettings |
|
|