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API > API/Plugins > API/Plugins/ChaosVD > API/Plugins/ChaosVD/FChaosVDGeometryBuilder
Description
Destroys a Mesh component that will not longer be used. If pooling is enabled, the component will be reset and added back to the pool
| Name | DestroyMeshComponent |
| Type | function |
| Header File | /Engine/Plugins/ChaosVD/Source/ChaosVD/Public/ChaosVDGeometryBuilder.h |
| Include Path | #include "ChaosVDGeometryBuilder.h" |
| Source | /Engine/Plugins/ChaosVD/Source/ChaosVD/Private/ChaosVDGeometryBuilder.cpp |
void DestroyMeshComponent
(
UMeshComponent * MeshComponent
)
Parameters
| Name | Remarks |
|---|---|
| MeshComponent | Component to Destroy |