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API > API/Plugins > API/Plugins/ChaosRigidAssetNodes > API/Plugins/ChaosRigidAssetNodes/TCopyOnWriteArray
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddReferencedObjects
(
FReferenceCollector& Collector |
If the array contains UObjects, we need to emit references to them directly. | CopyOnWriteArray.h | |
void AddReferencedObjects
(
FReferenceCollector& Collector |
If the array contains USTRUCT types, they might reference UObject types and need to emit references. | CopyOnWriteArray.h | |
void AddReferencedObjects
(
FReferenceCollector& Collector |
Base case for storage types that don't emit references. | CopyOnWriteArray.h |
AddReferencedObjects(FReferenceCollector &)
Description
If the array contains UObjects, we need to emit references to them directly.
| Name | AddReferencedObjects |
| Type | function |
| Header File | /Engine/Plugins/Experimental/ChaosRigidAsset/Source/ChaosRigidAssetNodes/Public/CopyOnWriteArray.h |
| Include Path | #include "CopyOnWriteArray.h" |
void AddReferencedObjects
(
FReferenceCollector & Collector
) const
AddReferencedObjects(FReferenceCollector &)
Description
If the array contains USTRUCT types, they might reference UObject types and need to emit references. Defer to the struct here to add required references
| Name | AddReferencedObjects |
| Type | function |
| Header File | /Engine/Plugins/Experimental/ChaosRigidAsset/Source/ChaosRigidAssetNodes/Public/CopyOnWriteArray.h |
| Include Path | #include "CopyOnWriteArray.h" |
void AddReferencedObjects
(
FReferenceCollector & Collector
) const
AddReferencedObjects(FReferenceCollector &)
Description
Base case for storage types that don't emit references.
| Name | AddReferencedObjects |
| Type | function |
| Header File | /Engine/Plugins/Experimental/ChaosRigidAsset/Source/ChaosRigidAssetNodes/Public/CopyOnWriteArray.h |
| Include Path | #include "CopyOnWriteArray.h" |
void AddReferencedObjects
(
FReferenceCollector & Collector
) const