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API > API/Plugins > API/Plugins/ChaosRigidAssetNodes
Represents a single bone in a selection
| Name | FRigidAssetBoneInfo |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosRigidAsset/Source/ChaosRigidAssetNodes/Public/BoneSelection.h |
| Include Path | #include "BoneSelection.h" |
Syntax
USTRUCT ()
struct FRigidAssetBoneInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| BoneSelection.h | |||
FRigidAssetBoneInfo
(
FName InName, |
BoneSelection.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Depth | int32 | Depth of this bone in the hierarchy (distance from root) | BoneSelection.h | |
| Index | int32 | Raw bone index in the skeleton. | BoneSelection.h | |
| Name | FName | Bone name in the skeleton. | BoneSelection.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FRigidAssetBoneInfo& Other |
BoneSelection.h |