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API > API/Plugins > API/Plugins/ChaosOutfitAssetEngine
Input structure for setting up a single sized outfit.
| Name | FChaosSizedOutfitSource |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosOutfitAsset/Source/ChaosOutfitAssetEngine/Public/ChaosOutfitAsset/SizedOutfitSource.h |
| Include Path | #include "ChaosOutfitAsset/SizedOutfitSource.h" |
Syntax
USTRUCT (BlueprintType )
struct FChaosSizedOutfitSource
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NumResizingInterpolationPoints | int32 | The number of interpolation points used in the resizing algorithm. | ChaosOutfitAsset/SizedOutfitSource.h |
|
| SizeName | FString | The unique name of this body size. | ChaosOutfitAsset/SizedOutfitSource.h |
|
| SourceAsset | TObjectPtr< const UChaosClothAssetBase > | The cloth or outfit asset to assign for this body size. | ChaosOutfitAsset/SizedOutfitSource.h |
|
| SourceBodyParts | TArray< TObjectPtr< const USkeletalMesh > > | The list of body part skeletal meshes making up the source body for this size name. | ChaosOutfitAsset/SizedOutfitSource.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Get a usable name for the body size. | ChaosOutfitAsset/SizedOutfitSource.h |