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| Name | FNiagaraDataInterfaceProxyChaosDestruction |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosNiagara/Source/ChaosNiagara/Classes/NiagaraDataInterfaceChaosDestruction.h |
| Include Path | #include "NiagaraDataInterfaceChaosDestruction.h" |
Syntax
struct FNiagaraDataInterfaceProxyChaosDestruction : public FNiagaraDataInterfaceProxy
Inheritance Hierarchy
- FNiagaraDataInterfaceProxy → FNiagaraDataInterfaceProxyChaosDestruction
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LastSpawnedPointID | int32 | NiagaraDataInterfaceChaosDestruction.h | ||
| SolverTime | float | NiagaraDataInterfaceChaosDestruction.h | ||
| SystemsToGPUInstanceData | TMap< FNiagaraSystemInstanceID, FNiagaraDIChaosDestruction_GPUData > | NiagaraDataInterfaceChaosDestruction.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CreatePerInstanceData
(
const FNiagaraSystemInstanceID& SystemInstance |
NiagaraDataInterfaceChaosDestruction.h | ||
void DestroyInstanceData
(
const FNiagaraSystemInstanceID& SystemInstance |
NiagaraDataInterfaceChaosDestruction.h |
Overridden from FNiagaraDataInterfaceProxy
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConsumePerInstanceDataFromGameThread
(
void* PerInstanceData, |
NiagaraDataInterfaceChaosDestruction.h | ||
virtual int32 PerInstanceDataPassedToRenderThreadSize() |
NiagaraDataInterfaceChaosDestruction.h | ||
virtual void PostSimulate
(
const FNDIGpuComputePostSimulateContext& Context |
NiagaraDataInterfaceChaosDestruction.h |