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Unreal Engine C++ API Reference > Plugins > ChaosNiagara
References
Module | ChaosNiagara |
Header | /Engine/Plugins/Experimental/ChaosNiagara/Source/ChaosNiagara/Classes/NiagaraDataInterfaceChaosDestruction.h |
Include | #include "NiagaraDataInterfaceChaosDestruction.h" |
Syntax
struct FNiagaraDIChaosDestruction_InstanceDataToPassToRT
Variables
Type | Name | Description | |
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TArray< FVector3f > | BoundsArray | |
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TArray< FLinearColor > | ColorArray | |
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TArray< float > | DensityArray | |
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TArray< float > | ExtentMaxArray | |
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TArray< float > | ExtentMinArray | |
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TArray< float > | FrictionArray | |
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TArray< FVector3f > | IncomingAccumulatedImpulseArray | |
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TArray< FVector3f > | IncomingAngularVelocity1Array | |
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TArray< FVector3f > | IncomingAngularVelocity2Array | |
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TArray< FVector3f > | IncomingLocationArray | |
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TArray< float > | IncomingMass1Array | |
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TArray< float > | IncomingMass2Array | |
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TArray< FVector3f > | IncomingNormalArray | |
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TArray< float > | IncomingTimeArray | |
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TArray< FVector3f > | IncomingVelocity1Array | |
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TArray< FVector3f > | IncomingVelocity2Array | |
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int32 | LastSpawnedPointID | |
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TArray< FVector3f > | PositionArray | |
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TArray< float > | RestitutionArray | |
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TArray< int32 > | SolverIDArray | |
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float | SolverTime | |
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TArray< int32 > | SurfaceTypeArray | |
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TArray< FQuat4f > | TransformRotationArray | |
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TArray< FVector3f > | TransformScaleArray | |
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TArray< FVector3f > | TransformTranslationArray | |
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TArray< FVector3f > | VelocityArray | |
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TArray< float > | VolumeArray |
Constructors
Type | Name | Description | |
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