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Proxy to send data to gpu
| Name | FNDIGeometryCollectionProxy |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosNiagara/Source/ChaosNiagara/Public/NiagaraDataInterfaceGeometryCollection.h |
| Include Path | #include "NiagaraDataInterfaceGeometryCollection.h" |
Syntax
struct FNDIGeometryCollectionProxy : public FNiagaraDataInterfaceProxy
Inheritance Hierarchy
- FNiagaraDataInterfaceProxy → FNDIGeometryCollectionProxy
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SystemInstancesToProxyData | TMap< FNiagaraSystemInstanceID, FNDIGeometryCollectionData > | List of proxy data for each system instances | NiagaraDataInterfaceGeometryCollection.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DestroyPerInstanceData
(
const FNiagaraSystemInstanceID& SystemInstance |
Destroy the proxy data if necessary | NiagaraDataInterfaceGeometryCollection.h | |
void InitializePerInstanceData
(
const FNiagaraSystemInstanceID& SystemInstance |
Initialize the Proxy data buffer | NiagaraDataInterfaceGeometryCollection.h |
Overridden from FNiagaraDataInterfaceProxy
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConsumePerInstanceDataFromGameThread
(
void* PerInstanceData, |
Get the data that will be passed to render | NiagaraDataInterfaceGeometryCollection.h | |
virtual int32 PerInstanceDataPassedToRenderThreadSize() |
Get the size of the data that will be passed to render | NiagaraDataInterfaceGeometryCollection.h | |
virtual void PreStage
(
const FNDIGpuComputePreStageContext& Context |
Launch all pre stage functions | NiagaraDataInterfaceGeometryCollection.h |