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SharedChaosCharacterMovementSettings: collection of settings that are shared between the chaos character movement modes
| Name | USharedChaosCharacterMovementSettings |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/Character/Settings/SharedChaosCharacterMovementSettings.h |
| Include Path | #include "ChaosMover/Character/Settings/SharedChaosCharacterMovementSettings.h" |
Syntax
UCLASS (BlueprintType)
class USharedChaosCharacterMovementSettings :
public UObject ,
public IMovementSettingsInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USharedChaosCharacterMovementSettings
Implements Interfaces
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Acceleration | float | Default max linear rate of acceleration for controlled input. | ChaosMover/Character/Settings/SharedChaosCharacterMovementSettings.h |
|
| BrakingFriction | float | Friction (drag) coefficient applied when braking (whenever Acceleration = 0, or if character is exceeding max speed); actual value used is this multiplied by BrakingFrictionFactor. | ChaosMover/Character/Settings/SharedChaosCharacterMovementSettings.h |
|
| BrakingFrictionFactor | float | Factor used to multiply actual value of friction used when braking. | ChaosMover/Character/Settings/SharedChaosCharacterMovementSettings.h |
|
| bUseAccelerationForVelocityMove | bool | Should use acceleration for velocity based movement intent? If true, acceleration is applied when using velocity input to reach the target velocity. | ChaosMover/Character/Settings/SharedChaosCharacterMovementSettings.h |
|
| bUseSeparateBrakingFriction | uint8 | If true, BrakingFriction will be used to slow the character to a stop (when there is no Acceleration). | ChaosMover/Character/Settings/SharedChaosCharacterMovementSettings.h |
|
| Deceleration | float | Default max linear rate of deceleration when there is no controlled input | ChaosMover/Character/Settings/SharedChaosCharacterMovementSettings.h |
|
| DefaultFallingMode | FName | Default movement mode to use when falling. | ChaosMover/Character/Settings/SharedChaosCharacterMovementSettings.h |
|
| GroundFriction | float | Setting that affects movement control. | ChaosMover/Character/Settings/SharedChaosCharacterMovementSettings.h |
|
| MaxSpeed | float | Maximum speed in the movement plane | ChaosMover/Character/Settings/SharedChaosCharacterMovementSettings.h |
|
| MaxStepHeight | float | Mover actors will be able to step up onto or over obstacles shorter than this | ChaosMover/Character/Settings/SharedChaosCharacterMovementSettings.h |
|
| TurningBoost | float | Speeds velocity direction changes while turning, to reduce sliding | ChaosMover/Character/Settings/SharedChaosCharacterMovementSettings.h |
|
| TurningRate | float | Maximum rate of turning rotation (degrees per second). | ChaosMover/Character/Settings/SharedChaosCharacterMovementSettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetMaxWalkableSlopeCosine() |
ChaosMover/Character/Settings/SharedChaosCharacterMovementSettings.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetMaxWalkableSlopeAngle
(
float Value |
ChaosMover/Character/Settings/SharedChaosCharacterMovementSettings.h |
|