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Interface for mover modes which target transform is parameterized by an overall path progression, a value in [0, 1] 0 being at the beginning of the progression, 1 being at the end of that progression. A given progression should always result in the same resulting transform, but the spatial trajectory resulting from the progression varying from 0 to 1 may loop or revisit the same curves multiple times Implementing this interface implies the usage of a path basis (centralized in the simulation, not in modes) that the path is relative to
| Name | UChaosPathedMovementModeInterface |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/PathedMovement/ChaosPathedMovementTypes.h |
| Include Path | #include "ChaosMover/PathedMovement/ChaosPathedMovementTypes.h" |
Syntax
class UChaosPathedMovementModeInterface : public UInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterface → UChaosPathedMovementModeInterface