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API > API/Plugins > API/Plugins/ChaosMover > API/Plugins/ChaosMover/UChaosPathedMovementControllerCo-
Description
Pathed Movement Control Layer Start/Stop Playing Path Request to start or resume moving along the path. If a previous non looping playback reached the end naturally, this will restart playback.
| Name | RequestStartPlayingPath |
| Type | function |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/PathedMovement/ChaosPathedMovementControllerComponent.h |
| Include Path | #include "ChaosMover/PathedMovement/ChaosPathedMovementControllerComponent.h" |
| Source | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Private/PathedMovement/ChaosPathedMovementControllerComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Pathed Movement")
void RequestStartPlayingPath
(
EChaosPathedMovementExecutionType ExecutionType,
bool bIsScheduled
)
Parameters
| Name | Remarks |
|---|---|
| ExecutionType | The execution type of this action |
| bIsScheduled | If true, the execution will be delayed to leave enough time for all end points to receive request and start at the same frame to avoid a correction. |
See Also
-
UChaosMoverSettings::PathedMovementSchedulingDelaySeconds