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API > API/Plugins > API/Plugins/ChaosMover
| Name | UChaosGroundMovementUtils |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/Utilities/ChaosGroundMovementUtils.h |
| Include Path | #include "ChaosMover/Utilities/ChaosGroundMovementUtils.h" |
Syntax
UCLASS ()
class UChaosGroundMovementUtils : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UChaosGroundMovementUtils
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FVector ComputeLocalGroundVelocity_Internal
(
const FVector& Position, |
Computes the local velocity at the supplied position of the hit object in floor result | ChaosMover/Utilities/ChaosGroundMovementUtils.h |
|
static Chaos::FPBDRigidParticleHandle * GetRigidParticleHandleFromFloorResult_Internal
(
const FFloorCheckResult& FloorResult |
ChaosMover/Utilities/ChaosGroundMovementUtils.h |