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API > API/Plugins > API/Plugins/ChaosMover
Chaos character falling mode
| Name | UChaosFallingMode |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/Character/Modes/ChaosFallingMode.h |
| Include Path | #include "ChaosMover/Character/Modes/ChaosFallingMode.h" |
Syntax
UCLASS (Blueprintable, BlueprintType, EditInlineNew, DefaultToInstanced)
class UChaosFallingMode : public UChaosCharacterMovementMode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBaseMovementMode → UChaosMovementMode → UChaosCharacterMovementMode → UChaosFallingMode
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UChaosFallingMode
(
const FObjectInitializer& ObjectInitializer |
ChaosMover/Character/Modes/ChaosFallingMode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GenerateMove_Implementation
(
const FMoverTickStartData& StartState, |
ChaosMover/Character/Modes/ChaosFallingMode.h | ||
virtual void SimulationTick_Implementation
(
const FSimulationTickParams& Params, |
ChaosMover/Character/Modes/ChaosFallingMode.h |