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ChaosPathedMovementDebugDrawInterface: Controls the debug draws of pathed movement modes, showing a preview mesh at a given overall progression on the path
| Name | IChaosPathedMovementDebugDrawInterface |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/PathedMovement/ChaosPathedMovementDebugDrawComponent.h |
| Include Path | #include "ChaosMover/PathedMovement/ChaosPathedMovementDebugDrawComponent.h" |
Syntax
class IChaosPathedMovementDebugDrawInterface : public IInterface
Implements Interfaces
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetPreviewMeshOverallPathProgress() |
How far along the path progression to preview the controlled mesh | ChaosMover/PathedMovement/ChaosPathedMovementDebugDrawComponent.h |
|
UMaterialInterface * GetProgressPreviewMeshMaterial() |
The material to apply to the preview mesh displayed along the path at PreviewMeshProgress (leave empty for an exact duplicate) | ChaosMover/PathedMovement/ChaosPathedMovementDebugDrawComponent.h |
|
bool ShouldDisplayProgressPreviewMesh() |
Whether pathed movement debug draws should display a preview mesh at a given overall progress of the aggregate path | ChaosMover/PathedMovement/ChaosPathedMovementDebugDrawComponent.h |
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