Navigation
API > API/Plugins > API/Plugins/ChaosMover
Mode change event structure, used to postpone callbacks to gameplay code when a mode has changed
| Name | FMovementModeChangeEvent |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/ChaosMoverSimulationTypes.h |
| Include Path | #include "ChaosMover/ChaosMoverSimulationTypes.h" |
Syntax
struct FMovementModeChangeEvent
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NextMovementMode | TWeakObjectPtr< UBaseMovementMode > | ChaosMover/ChaosMoverSimulationTypes.h | ||
| NextMovementModeName | FName | ChaosMover/ChaosMoverSimulationTypes.h | ||
| PreviousMovementMode | TWeakObjectPtr< UBaseMovementMode > | ChaosMover/ChaosMoverSimulationTypes.h | ||
| PreviousMovementModeName | FName | ChaosMover/ChaosMoverSimulationTypes.h |