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This isn't formal "spline metadata" because that requires a custom spline and component - we want to add info to vanilla splines
| Name | FChaosSplinePathPatternPointData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosMover/Source/ChaosMover/Public/ChaosMover/PathedMovement/ChaosSplineMovementPathPattern.h |
| Include Path | #include "ChaosMover/PathedMovement/ChaosSplineMovementPathPattern.h" |
Syntax
USTRUCT ()
struct FChaosSplinePathPatternPointData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SplinePointKey | float | Key of the spline point (or somewhere between two points) where this metadata applies | ChaosMover/PathedMovement/ChaosSplineMovementPathPattern.h |