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API > API/Plugins > API/Plugins/ChaosModularVehicleEngine
| Name | UVehicleSimWheelComponent |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/VehicleSimWheelComponent.h |
| Include Path | #include "ChaosModularVehicle/VehicleSimWheelComponent.h" |
Syntax
UCLASS (MinimalAPI, ClassGroup=(ModularVehicle), Meta=(BlueprintSpawnableComponent),
HideCategories=(Object, Replication, Cooking, Activation, LOD, Physics, Collision, AssetUserData, Event))
class UVehicleSimWheelComponent : public UVehicleSimBaseComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UVehicleSimBaseComponent → UVehicleSimWheelComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
- IVehicleSimBaseComponentInterface
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UVehicleSimWheelComponent() |
ChaosModularVehicle/VehicleSimWheelComponent.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UVehicleSimWheelComponent() |
ChaosModularVehicle/VehicleSimWheelComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AxisType | EWheelAxisType | ChaosModularVehicle/VehicleSimWheelComponent.h |
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| bABSEnabled | bool | ChaosModularVehicle/VehicleSimWheelComponent.h |
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| bHandbrakeEnabled | bool | Handbrake. | ChaosModularVehicle/VehicleSimWheelComponent.h |
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| bSteeringEnabled | bool | * Steering -------------------------------------------------- | ChaosModularVehicle/VehicleSimWheelComponent.h |
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| bTractionControlEnabled | bool | ChaosModularVehicle/VehicleSimWheelComponent.h |
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| CorneringStiffness | float | ChaosModularVehicle/VehicleSimWheelComponent.h |
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| ForceOffset | FVector | ChaosModularVehicle/VehicleSimWheelComponent.h |
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| FrictionMultiplier | float | Grip and turning related | ChaosModularVehicle/VehicleSimWheelComponent.h |
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| HandbrakeTorque | float | ChaosModularVehicle/VehicleSimWheelComponent.h |
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| MaxBrakeTorque | float | #TODO: LateralSlipGraphMultiplier, LateralSlipGraph- Braking --------------------------------------------------- | ChaosModularVehicle/VehicleSimWheelComponent.h |
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| MaxSteeringAngle | float | ChaosModularVehicle/VehicleSimWheelComponent.h |
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| ReverseDirection | bool | ChaosModularVehicle/VehicleSimWheelComponent.h |
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| SlipAngleLimit | float | ChaosModularVehicle/VehicleSimWheelComponent.h |
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| WheelInertia | float | ChaosModularVehicle/VehicleSimWheelComponent.h |
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| WheelRadius | float | * Wheel ----------------------------------------------------- | ChaosModularVehicle/VehicleSimWheelComponent.h |
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| WheelWidth | float | ChaosModularVehicle/VehicleSimWheelComponent.h |
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Functions
Public
Overridden from IVehicleSimBaseComponentInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual Chaos::ISimulationModuleBase * CreateNewCoreModule() |
Caller takes ownership of pointer to new Sim Module. | ChaosModularVehicle/VehicleSimWheelComponent.h | |
virtual ESimModuleType GetModuleType() |
ChaosModularVehicle/VehicleSimWheelComponent.h |