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API > API/Plugins > API/Plugins/ChaosModularVehicleEngine > API/Plugins/ChaosModularVehicleEngine/UModularVehicleBaseComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetInput
(
const FName& Name, |
CONTROLS | ChaosModularVehicle/ModularVehicleBaseComponent.h | |
void SetInput
(
const FName& Name, |
ChaosModularVehicle/ModularVehicleBaseComponent.h | ||
void SetInput
(
const FName& Name, |
ChaosModularVehicle/ModularVehicleBaseComponent.h | ||
void SetInput
(
const FName& Name, |
ChaosModularVehicle/ModularVehicleBaseComponent.h | ||
void SetInput
(
const FName& Name, |
ChaosModularVehicle/ModularVehicleBaseComponent.h |
SetInput(const FName &, const bool, EModuleInputBufferActionType)
Description
CONTROLS
void SetInput(const FName& Name, const FModuleInputValue& Value); Control inputs are automatically quantized for networking
| Name | SetInput |
| Type | function |
| Header File | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/ModularVehicleBaseComponent.h |
| Include Path | #include "ChaosModularVehicle/ModularVehicleBaseComponent.h" |
| Source | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Private/ChaosModularVehicle/ModularVehicleBaseComponent.cpp |
void SetInput
(
const FName & Name,
const bool Value,
EModuleInputBufferActionType BufferAction
)
SetInput(const FName &, const int32, EModuleInputBufferActionType)
| Name | SetInput |
| Type | function |
| Header File | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/ModularVehicleBaseComponent.h |
| Include Path | #include "ChaosModularVehicle/ModularVehicleBaseComponent.h" |
void SetInput
(
const FName & Name,
const int32 Value,
EModuleInputBufferActionType BufferAction
)
SetInput(const FName &, const double, EModuleInputBufferActionType)
| Name | SetInput |
| Type | function |
| Header File | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/ModularVehicleBaseComponent.h |
| Include Path | #include "ChaosModularVehicle/ModularVehicleBaseComponent.h" |
| Source | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Private/ChaosModularVehicle/ModularVehicleBaseComponent.cpp |
void SetInput
(
const FName & Name,
const double Value,
EModuleInputBufferActionType BufferAction
)
SetInput(const FName &, const FVector2D &, EModuleInputBufferActionType)
| Name | SetInput |
| Type | function |
| Header File | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/ModularVehicleBaseComponent.h |
| Include Path | #include "ChaosModularVehicle/ModularVehicleBaseComponent.h" |
| Source | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Private/ChaosModularVehicle/ModularVehicleBaseComponent.cpp |
void SetInput
(
const FName & Name,
const FVector2D & Value,
EModuleInputBufferActionType BufferAction
)
SetInput(const FName &, const FVector &, EModuleInputBufferActionType)
| Name | SetInput |
| Type | function |
| Header File | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/ModularVehicleBaseComponent.h |
| Include Path | #include "ChaosModularVehicle/ModularVehicleBaseComponent.h" |
| Source | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Private/ChaosModularVehicle/ModularVehicleBaseComponent.cpp |
void SetInput
(
const FName & Name,
const FVector & Value,
EModuleInputBufferActionType BufferAction
)