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UInputModifier_ModularVehicleSmooth
Add this as a Modifier on any float‐based Action (e.g. “Steer”) to get a smoother, “lagged” feel. To match the behaviour of the OG chaos vehicle plugin
| Name | UInputModifier_ModularVehicleSmooth |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/InputModifier_ModularVehicleSmooth.h |
| Include Path | #include "ChaosModularVehicle/InputModifier_ModularVehicleSmooth.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Meta=(DisplayName="Modular Vehicle Smooth Modifier"))
class UInputModifier_ModularVehicleSmooth : public UInputModifier
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInputModifier → UInputModifier_ModularVehicleSmooth
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RiseRate | float | How quickly to “catch up” to the raw input. | ChaosModularVehicle/InputModifier_ModularVehicleSmooth.h |
|
Functions
Protected
Overridden from UInputModifier
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FInputActionValue ModifyRaw_Implementation
(
const UEnhancedPlayerInput* PlayerInput, |
ChaosModularVehicle/InputModifier_ModularVehicleSmooth.h |