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API > API/Plugins > API/Plugins/ChaosModularVehicleEngine
| Name | UClusterUnionVehicleComponent |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/ClusterUnionVehicleComponent.h |
| Include Path | #include "ChaosModularVehicle/ClusterUnionVehicleComponent.h" |
Syntax
UCLASS (MinimalAPI)
class UClusterUnionVehicleComponent : public UClusterUnionComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UClusterUnionComponent → UClusterUnionVehicleComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UClusterUnionVehicleComponent
(
const FObjectInitializer& ObjectInitializer |
ChaosModularVehicle/ClusterUnionVehicleComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Sockets | TArray< FModularVehicleSocket > | ChaosModularVehicle/ClusterUnionVehicleComponent.h |
|
Functions
Public
Overridden from USceneComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool DoesSocketExist
(
FName InSocketName |
ChaosModularVehicle/ClusterUnionVehicleComponent.h | ||
virtual FTransform GetSocketTransform
(
FName InSocketName, |
ChaosModularVehicle/ClusterUnionVehicleComponent.h | ||
virtual bool HasAnySockets() |
ChaosModularVehicle/ClusterUnionVehicleComponent.h | ||
virtual void QuerySupportedSockets
(
TArray< FComponentSocketDescription >& OutSockets |
ChaosModularVehicle/ClusterUnionVehicleComponent.h |