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API > API/Plugins > API/Plugins/ChaosModularVehicleEngine
| Name | FSuspensionSimModuleData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/SuspensionSimModule.h |
| Include Path | #include "ChaosModularVehicle/SuspensionSimModule.h" |
Syntax
struct FSuspensionSimModuleData :
public Chaos::FModuleNetData ,
public Chaos::TSimulationModuleTypeable< FSuspensionSimModule, FSuspensionSimModuleData >
Inheritance Hierarchy
- FSimulationModuleTypeContainer → FModuleNetData → FSuspensionSimModuleData
- TSimulationModuleTypeableBase → FModuleNetData → FSuspensionSimModuleData
- TSimulationModuleTypeable → FSuspensionSimModuleData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSuspensionSimModuleData
(
int NodeArrayIndex, |
ChaosModularVehicle/SuspensionSimModule.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LastDisplacement | float | ChaosModularVehicle/SuspensionSimModule.h | ||
| SpringDisplacement | float | ChaosModularVehicle/SuspensionSimModule.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Lerp
(
const float LerpFactor, |
ChaosModularVehicle/SuspensionSimModule.h |
Overridden from FModuleNetData
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void FillNetState
(
const Chaos::ISimulationModuleBase* SimModule |
ChaosModularVehicle/SuspensionSimModule.h | ||
virtual void FillSimState
(
Chaos::ISimulationModuleBase* SimModule |
ChaosModularVehicle/SuspensionSimModule.h | ||
virtual void Serialize
(
FArchive& Ar |
ChaosModularVehicle/SuspensionSimModule.h | ||
virtual FString ToString() |
ChaosModularVehicle/SuspensionSimModule.h |