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API > API/Plugins > API/Plugins/ChaosModularVehicleEngine
Per Vehicle Output State from Physics Thread to Game Thread
| Name | FPhysicsVehicleOutput |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/ChaosSimModuleManagerAsyncCallback.h |
| Include Path | #include "ChaosModularVehicle/ChaosSimModuleManagerAsyncCallback.h" |
Syntax
struct FPhysicsVehicleOutput
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPhysicsVehicleOutput() |
ChaosModularVehicle/ChaosSimModuleManagerAsyncCallback.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FPhysicsVehicleOutput() |
ChaosModularVehicle/ChaosSimModuleManagerAsyncCallback.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SimTreeOutputData | TArray< Chaos::FSimOutputData * > | ChaosModularVehicle/ChaosSimModuleManagerAsyncCallback.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Clean() |
ChaosModularVehicle/ChaosSimModuleManagerAsyncCallback.h |