Navigation
API > API/Plugins > API/Plugins/ChaosModularVehicleEngine
Per Vehicle input State from Game Thread to Physics Thread
| Name | FPhysicsModularVehicleInputs |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/ChaosSimModuleManagerAsyncCallback.h |
| Include Path | #include "ChaosModularVehicle/ChaosSimModuleManagerAsyncCallback.h" |
Syntax
struct FPhysicsModularVehicleInputs
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPhysicsModularVehicleInputs() |
ChaosModularVehicle/ChaosSimModuleManagerAsyncCallback.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CollisionChannel | ECollisionChannel | ChaosModularVehicle/ChaosSimModuleManagerAsyncCallback.h | ||
| NetworkInputs | FNetworkModularVehicleInputs | ChaosModularVehicle/ChaosSimModuleManagerAsyncCallback.h | ||
| StateInputs | FGameStateInputs | ChaosModularVehicle/ChaosSimModuleManagerAsyncCallback.h | ||
| TraceCollisionResponse | FCollisionResponseContainer | ChaosModularVehicle/ChaosSimModuleManagerAsyncCallback.h | ||
| TraceParams | FCollisionQueryParams | ChaosModularVehicle/ChaosSimModuleManagerAsyncCallback.h | ||
| TraceType | ETraceType | ChaosModularVehicle/ChaosSimModuleManagerAsyncCallback.h |