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API > API/Plugins > API/Plugins/ChaosModularVehicleEngine
| Name | FModularVehicleSocket |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/ModularVehicleSocket.h |
| Include Path | #include "ChaosModularVehicle/ModularVehicleSocket.h" |
Syntax
USTRUCT (BlueprintType )
struct FModularVehicleSocket
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FModularVehicleSocket() |
ChaosModularVehicle/ModularVehicleSocket.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RelativeLocation | FVector | ChaosModularVehicle/ModularVehicleSocket.h |
|
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| RelativeRotation | FRotator | ChaosModularVehicle/ModularVehicleSocket.h |
|
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| SocketName | FName | Defines a named attachment location on the Modular vehicle. | ChaosModularVehicle/ModularVehicleSocket.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTransform GetLocalTransform() |
Returns FTransform of Socket local transform | ChaosModularVehicle/ModularVehicleSocket.h | |
FVector GetLocation
(
const UClusterUnionVehicleComponent* Component |
ChaosModularVehicle/ModularVehicleSocket.h | ||
FTransform GetTransform
(
const UClusterUnionVehicleComponent* Component |
Utility that returns the current transform for this socket. | ChaosModularVehicle/ModularVehicleSocket.h |