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FModularVehicleAssetEdit Structured RestCollection access where the scope of the object controls serialization back into the dynamic collection
| Name | FModularVehicleAssetEdit |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/ModularVehicleAsset.h |
| Include Path | #include "ChaosModularVehicle/ModularVehicleAsset.h" |
Syntax
class FModularVehicleAssetEdit
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FModularVehicleAssetEdit
(
UModularVehicleAsset* InAsset |
ChaosModularVehicle/ModularVehicleAsset.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FModularVehicleAssetEdit() |
ChaosModularVehicle/ModularVehicleAsset.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Asset | UModularVehicleAsset * | ChaosModularVehicle/ModularVehicleAsset.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UModularVehicleAsset * GetAsset() |
ChaosModularVehicle/ModularVehicleAsset.h |