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API > API/Plugins > API/Plugins/ChaosModularVehicleEngine
Simple controller that replaces or adds to the translation/rotation of a single bone.
| Name | FAnimNode_ModularVehicleController |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/AnimNode_ModularVehicleController.h |
| Include Path | #include "ChaosModularVehicle/AnimNode_ModularVehicleController.h" |
Syntax
USTRUCT ()
struct FAnimNode_ModularVehicleController : public FAnimNode_SkeletalControlBase
Inheritance Hierarchy
- FAnimNode_Base → FAnimNode_SkeletalControlBase → FAnimNode_ModularVehicleController
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimNode_ModularVehicleController() |
ChaosModularVehicle/AnimNode_ModularVehicleController.h |
Structs
| Name | Remarks |
|---|---|
| FModuleLookupData |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimInstanceProxy | const FModularVehicleAnimationInstanceProxy * | ChaosModularVehicle/AnimNode_ModularVehicleController.h | ||
| Modules | TArray< FModuleLookupData > | ChaosModularVehicle/AnimNode_ModularVehicleController.h |
Functions
Public
Overridden from FAnimNode_SkeletalControlBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void EvaluateSkeletalControl_AnyThread
(
FComponentSpacePoseContext& Output, |
ChaosModularVehicle/AnimNode_ModularVehicleController.h | ||
virtual bool IsValidToEvaluate
(
const USkeleton* Skeleton, |
ChaosModularVehicle/AnimNode_ModularVehicleController.h |
Overridden from FAnimNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GatherDebugData
(
FNodeDebugData& DebugData |
ChaosModularVehicle/AnimNode_ModularVehicleController.h | ||
virtual void Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
ChaosModularVehicle/AnimNode_ModularVehicleController.h |