Navigation
API > API/Plugins > API/Plugins/ChaosModularVehicleEngine > API/Plugins/ChaosModularVehicleEngine/ChaosModularVehicle
Inheritance Hierarchy
- UPrimitiveComponent
- UVehicleSimBaseComponent
- UVehicleSimSuspensionComponent
References
| Module | ChaosModularVehicleEngine |
| Header | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/VehicleSimSuspensionComponent.h |
| Include | #include "ChaosModularVehicle/VehicleSimSuspensionComponent.h" |
Syntax
UCLASS (ClassGroup=(ModularVehicle), Meta=(BlueprintSpawnableComponent),
HideCategories=(Object, Replication, Cooking, Activation, LOD, Physics, Collision, AssetUserData, Event))
class UVehicleSimSuspensionComponent : public UVehicleSimBaseComponent
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | SpringDamping | ||
| float | SpringPreload | ||
| float | SpringRate | ||
| FVector | SuspensionAxis | ||
| float | SuspensionForceEffect | ||
| float | SuspensionMaxDrop | ||
| float | SuspensionMaxRaise |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from UVehicleSimBaseComponent
| Type | Name | Description | |
|---|---|---|---|
| Chaos::ISimulationModuleBase * | Caller takes ownership of pointer to new Sim Module | ||
| ESimModuleType |