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API > API/Plugins > API/Plugins/ChaosModularVehicleEngine > API/Plugins/ChaosModularVehicleEngine/ChaosModularVehicle > API/Plugins/ChaosModularVehicleEngine/ChaosModularVehicle/FSuspensionSimModule
- ISimulationModuleBase::Animate()
- FSuspensionSimModule::Animate()
References
| Module | ChaosModularVehicleEngine |
| Header | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/SuspensionSimModule.h |
| Include | #include "ChaosModularVehicle/SuspensionSimModule.h" |
| Source | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Private/ChaosModularVehicle/SuspensionSimModule.cpp |
virtual void Animate
(
Chaos::FClusterUnionPhysicsProxy * Proxy
)
Remarks
Animate/modify the childToParent transforms, to say rotate a wheel, or rudder, etc