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API > API/Plugins > API/Plugins/ChaosModularVehicleEngine > API/Plugins/ChaosModularVehicleEngine/ChaosModularVehicle > API/Plugins/ChaosModularVehicleEngine/ChaosModularVehicle/FModularVehicleA-_2
- FModularVehicleAsyncInput::Simulate()
- FModularVehicleDefaultAsyncInput::Simulate()
References
| Module | ChaosModularVehicleEngine |
| Header | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/ChaosSimModuleManagerAsyncCallback.h |
| Include | #include "ChaosModularVehicle/ChaosSimModuleManagerAsyncCallback.h" |
| Source | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Private/ChaosModularVehicle/ChaosSimModuleManagerAsyncCallback.cpp |
virtual TUniquePtr < struct FModularVehicleAsyncOutput > Simulate
(
UWorld * World,
const float DeltaSeconds,
const float TotalSeconds,
bool & bWakeOut
) const
Remarks
Vehicle simulation running on the Physics Thread