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API > API/Plugins > API/Plugins/ChaosModularVehicleEngine > API/Plugins/ChaosModularVehicleEngine/ChaosModularVehicle > API/Plugins/ChaosModularVehicleEngine/ChaosModularVehicle/FChaosSimModuleManager
References
| Module | ChaosModularVehicleEngine |
| Header | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/ChaosSimModuleManager.h |
| Include | #include "ChaosModularVehicle/ChaosSimModuleManager.h" |
| Source | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Private/ChaosModularVehicle/ChaosSimModuleManager.cpp |
FChaosSimModuleManager
(
FPhysScene * PhysScene
)
Remarks
Updated when vehicles need to recreate their physics state. Used when values tweaked while the game is running. static uint32 VehicleSetupTag;