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API > API/Plugins > API/Plugins/ChaosModularVehicleEngine > API/Plugins/ChaosModularVehicleEngine/ChaosModularVehicle > API/Plugins/ChaosModularVehicleEngine/ChaosModularVehicle/FAnimNode_Modula-
- FAnimNode_SkeletalControlBase::EvaluateSkeletalControl_AnyThread()
- FAnimNode_ModularVehicleController::EvaluateSkeletalControl_AnyThread()
References
| Module | ChaosModularVehicleEngine |
| Header | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/AnimNode_ModularVehicleController.h |
| Include | #include "ChaosModularVehicle/AnimNode_ModularVehicleController.h" |
| Source | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Private/ChaosModularVehicle/AnimNode_ModularVehicleController.cpp |
virtual void EvaluateSkeletalControl_AnyThread
(
FComponentSpacePoseContext & Output,
TArray < FBoneTransform > & OutBoneTransforms
)
Remarks
Evaluate the new component-space transforms for the affected bones.