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API > API/Plugins > API/Plugins/ChaosFleshNodes
Use SetKinematicVertexSelection to set/reset kinematic vertices
| Name | FSetVerticesKinematicDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshNodes/Public/Dataflow/ChaosFleshVertexConstraintNode.h |
| Include Path | #include "Dataflow/ChaosFleshVertexConstraintNode.h" |
Syntax
USTRUCT (Meta=(Deprecated="5.6"))
struct FSetVerticesKinematicDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FSetVerticesKinematicDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSetVerticesKinematicDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/ChaosFleshVertexConstraintNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Collection | DATAFLOW_NODE_DEFINE_INTERNAL(FSetVerticesKinematicDataflowNode, "SetVerticesKinematic", "Flesh", "") public FManagedArrayCollection | Dataflow/ChaosFleshVertexConstraintNode.h |
|
|
| VertexIndicesIn | TArray< int32 > | Dataflow/ChaosFleshVertexConstraintNode.h |
|
Functions
Public
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/ChaosFleshVertexConstraintNode.h |