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Create point-triangle weak constraints (springs) between surface meshes of different geometries based on search radius.
| Name | FSetVertexTrianglePositionTargetBindingDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshNodes/Public/Dataflow/ChaosFleshSetVertexTrianglePositionTargetBindingNode.h |
| Include Path | #include "Dataflow/ChaosFleshSetVertexTrianglePositionTargetBindingNode.h" |
Syntax
USTRUCT (Meta=(DataflowFlesh))
struct FSetVertexTrianglePositionTargetBindingDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FSetVertexTrianglePositionTargetBindingDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSetVertexTrianglePositionTargetBindingDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/ChaosFleshSetVertexTrianglePositionTargetBindingNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowSliding | bool | If point-triangle weak constraints created are anisotropic and allow sliding along the triangle plane | Dataflow/ChaosFleshSetVertexTrianglePositionTargetBindingNode.h |
|
| bUseZeroRestLengthSprings | bool | If point-triangle weak constraints created are zero rest-length. | Dataflow/ChaosFleshSetVertexTrianglePositionTargetBindingNode.h |
|
| bZeroRestLengthEditable | bool | Dataflow/ChaosFleshSetVertexTrianglePositionTargetBindingNode.h |
|
|
| Collection | FManagedArrayCollection | Dataflow/ChaosFleshSetVertexTrianglePositionTargetBindingNode.h |
|
|
| PositionTargetStiffness | float | Dataflow/ChaosFleshSetVertexTrianglePositionTargetBindingNode.h |
|
|
| SearchRadius | float | Search radius for point-triangle pairs between geometry surfaces. | Dataflow/ChaosFleshSetVertexTrianglePositionTargetBindingNode.h |
|
| VertexSelection | FDataflowVertexSelection | (optional) only create weak constraints from surface vertices in VertexSelection to triangles in other geometries | Dataflow/ChaosFleshSetVertexTrianglePositionTargetBindingNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FSetVertexTrianglePositionTargetBindingDataflowNode, |
Dataflow/ChaosFleshSetVertexTrianglePositionTargetBindingNode.h | ||
FGeometryCollection::StaticType() |
Dataflow/ChaosFleshSetVertexTrianglePositionTargetBindingNode.h |
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/ChaosFleshSetVertexTrianglePositionTargetBindingNode.h |