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Set custom vertices so that only these vertices can collide with other surfaces. Unselected vertices will not collide with unselected vertices.
| Name | FSetCollidableVerticesDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshNodes/Public/Dataflow/ChaosFleshSetVertexTrianglePositionTargetBindingNode.h |
| Include Path | #include "Dataflow/ChaosFleshSetVertexTrianglePositionTargetBindingNode.h" |
Syntax
USTRUCT (Meta=(DataflowFlesh))
struct FSetCollidableVerticesDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FSetCollidableVerticesDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSetCollidableVerticesDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/ChaosFleshSetVertexTrianglePositionTargetBindingNode.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Collection | FManagedArrayCollection | Dataflow/ChaosFleshSetVertexTrianglePositionTargetBindingNode.h |
|
|
| VertexSelection | FDataflowVertexSelection | Vertices selected to be able to collide with others. | Dataflow/ChaosFleshSetVertexTrianglePositionTargetBindingNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FSetCollidableVerticesDataflowNode, |
Dataflow/ChaosFleshSetVertexTrianglePositionTargetBindingNode.h | ||
FGeometryCollection::StaticType() |
Dataflow/ChaosFleshSetVertexTrianglePositionTargetBindingNode.h |