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API > API/Plugins > API/Plugins/ChaosFleshNodes
| Name | FGetFleshAssetDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshNodes/Public/Dataflow/ChaosFleshGetFleshAssetNode.h |
| Include Path | #include "Dataflow/ChaosFleshGetFleshAssetNode.h" |
Syntax
USTRUCT (Meta=(DataflowFlesh))
struct FGetFleshAssetDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FGetFleshAssetDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGetFleshAssetDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/ChaosFleshGetFleshAssetNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FleshAsset | TObjectPtr< const UFleshAsset > | Dataflow/ChaosFleshGetFleshAssetNode.h |
|
|
| Output | FManagedArrayCollection | Dataflow/ChaosFleshGetFleshAssetNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FGetFleshAssetDataflowNode, |
Dataflow/ChaosFleshGetFleshAssetNode.h | ||
FGeometryCollection::StaticType() |
Dataflow/ChaosFleshGetFleshAssetNode.h |
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/ChaosFleshGetFleshAssetNode.h |