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Generate barycentric bindings (used by the FleshDeformer deformer graph) of a render surface to a tetrahedral mesh.
| Name | FGenerateSkeletalBindings |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshNodes/Public/Dataflow/ChaosFleshGenerateSkeletalBindingsNode.h |
| Include Path | #include "Dataflow/ChaosFleshGenerateSkeletalBindingsNode.h" |
Syntax
USTRUCT (Meta=(DataflowFlesh))
struct FGenerateSkeletalBindings : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FGenerateSkeletalBindings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGenerateSkeletalBindings
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/ChaosFleshGenerateSkeletalBindingsNode.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DataType | FManagedArrayCollection | Dataflow/ChaosFleshGenerateSkeletalBindingsNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneIndexIn | int32 | Dataflow/ChaosFleshGenerateSkeletalBindingsNode.h |
|
|
| Collection | FManagedArrayCollection | Passthrough geometry collection. Bindings are stored as standalone groups in the `Collection_, keyed by the name of the input render mesh and all available LOD's. | Dataflow/ChaosFleshGenerateSkeletalBindingsNode.h |
|
| SkeletalMeshIn | TObjectPtr< const USkeletalMesh > | The input mesh, whose render surface is used to generate bindings. | Dataflow/ChaosFleshGenerateSkeletalBindingsNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FGenerateSkeletalBindings, |
Dataflow/ChaosFleshGenerateSkeletalBindingsNode.h | ||
FGeometryCollection::StaticType() |
Dataflow/ChaosFleshGenerateSkeletalBindingsNode.h |
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/ChaosFleshGenerateSkeletalBindingsNode.h |