Navigation
API > API/Plugins > API/Plugins/ChaosFleshNodes
Given two sets of vertex indices, generate two sets of vertex indices for origins and insertions that are within X distance away.
| Name | FGenerateOriginInsertionNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshNodes/Public/Dataflow/ChaosFleshGenerateOriginInsertionNode.h |
| Include Path | #include "Dataflow/ChaosFleshGenerateOriginInsertionNode.h" |
Syntax
USTRUCT (Meta=(DataflowFlesh))
struct FGenerateOriginInsertionNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FGenerateOriginInsertionNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGenerateOriginInsertionNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/ChaosFleshGenerateOriginInsertionNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Collection | FManagedArrayCollection | Dataflow/ChaosFleshGenerateOriginInsertionNode.h |
|
|
| InsertionIndicesIn | TArray< int32 > | Dataflow/ChaosFleshGenerateOriginInsertionNode.h |
|
|
| InsertionIndicesOut | TArray< int32 > | Dataflow/ChaosFleshGenerateOriginInsertionNode.h |
|
|
| OriginIndicesIn | TArray< int32 > | Dataflow/ChaosFleshGenerateOriginInsertionNode.h |
|
|
| OriginIndicesOut | TArray< int32 > | Dataflow/ChaosFleshGenerateOriginInsertionNode.h |
|
|
| Radius | float | Dataflow/ChaosFleshGenerateOriginInsertionNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FGenerateOriginInsertionNode, |
Dataflow/ChaosFleshGenerateOriginInsertionNode.h | ||
FGeometryCollection::StaticType() |
Dataflow/ChaosFleshGenerateOriginInsertionNode.h |
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/ChaosFleshGenerateOriginInsertionNode.h |