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Please use new version of this node, then use SetMuscleActivationParameter node to set up muscle activation parameters. Computes an orthogonal matrix for each element M = [v,w,u], where v is the fiber direction of that element, w and u are chosen to be orthogonal to v and each other.
| Name | FComputeMuscleActivationDataNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshNodes/Public/Dataflow/ChaosFleshComputeMuscleActivationNode.h |
| Include Path | #include "Dataflow/ChaosFleshComputeMuscleActivationNode.h" |
Syntax
USTRUCT (Meta=(Deprecated="5.6"))
struct FComputeMuscleActivationDataNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FComputeMuscleActivationDataNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FComputeMuscleActivationDataNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/ChaosFleshComputeMuscleActivationNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Collection | FManagedArrayCollection | Dataflow/ChaosFleshComputeMuscleActivationNode.h |
|
|
| ContractionVolumeScale | float | Dataflow/ChaosFleshComputeMuscleActivationNode.h |
|
|
| InsertionIndicesIn | TArray< int32 > | Dataflow/ChaosFleshComputeMuscleActivationNode.h |
|
|
| OriginIndicesIn | TArray< int32 > | Dataflow/ChaosFleshComputeMuscleActivationNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FComputeMuscleActivationDataNode, |
Dataflow/ChaosFleshComputeMuscleActivationNode.h | ||
FGeometryCollection::StaticType() |
Dataflow/ChaosFleshComputeMuscleActivationNode.h |
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/ChaosFleshComputeMuscleActivationNode.h |