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Marks mesh vertices as candidates for scene collision raycasts. Each vertex has an associated bone index to use as the origin of the raycast. The runtime distance between the vertex and the bone designates the range of the scene query depth.
| Name | FAuthorSceneCollisionCandidates |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshNodes/Public/Dataflow/ChaosFleshAuthorSceneCollisionCandidatesNode.h |
| Include Path | #include "Dataflow/ChaosFleshAuthorSceneCollisionCandidatesNode.h" |
Syntax
USTRUCT (Meta=(DataflowFlesh))
struct FAuthorSceneCollisionCandidates : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FAuthorSceneCollisionCandidates
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAuthorSceneCollisionCandidates
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/ChaosFleshAuthorSceneCollisionCandidatesNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSurfaceVerticesOnly | bool | Restricts vertices to only ones on the surface. All vertices otherwise. | Dataflow/ChaosFleshAuthorSceneCollisionCandidatesNode.h |
|
| Collection | DATAFLOW_NODE_DEFINE_INTERNAL(FAuthorSceneCollisionCandidates, "AuthorSceneCollisionCandidates", "Flesh", "") public FManagedArrayCollection | Dataflow/ChaosFleshAuthorSceneCollisionCandidatesNode.h |
|
|
| OriginBoneIndex | int32 | Bone index to use as the world raycast origin. -1 denotes the component transform. | Dataflow/ChaosFleshAuthorSceneCollisionCandidatesNode.h |
|
| VertexIndices | TArray< int32 > | Indices to use with environment collisions. | Dataflow/ChaosFleshAuthorSceneCollisionCandidatesNode.h |
|
Functions
Public
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/ChaosFleshAuthorSceneCollisionCandidatesNode.h |