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API > API/Plugins > API/Plugins/ChaosFleshNodes
| Name | FAddKinematicParticlesDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshNodes/Public/Dataflow/ChaosFleshAddKinematicParticlesNode.h |
| Include Path | #include "Dataflow/ChaosFleshAddKinematicParticlesNode.h" |
Syntax
USTRUCT (Meta=(DataflowFlesh))
struct FAddKinematicParticlesDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FAddKinematicParticlesDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAddKinematicParticlesDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/ChaosFleshAddKinematicParticlesNode.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DataType | FManagedArrayCollection | Dataflow/ChaosFleshAddKinematicParticlesNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneIndexIn | int32 | Dataflow/ChaosFleshAddKinematicParticlesNode.h |
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| Collection | FManagedArrayCollection | Dataflow/ChaosFleshAddKinematicParticlesNode.h |
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| SkeletalMeshIn | TObjectPtr< USkeletalMesh > | Dataflow/ChaosFleshAddKinematicParticlesNode.h |
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| SkeletalSelectionMode | ESkeletalSeletionMode | Dataflow/ChaosFleshAddKinematicParticlesNode.h |
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| TargetIndicesOut | TArray< int32 > | Dataflow/ChaosFleshAddKinematicParticlesNode.h |
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| Transform | FTransform | Dataflow/ChaosFleshAddKinematicParticlesNode.h |
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| VertexIndicesIn | TArray< int32 > | Dataflow/ChaosFleshAddKinematicParticlesNode.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FAddKinematicParticlesDataflowNode, |
Dataflow/ChaosFleshAddKinematicParticlesNode.h | ||
FGeometryCollection::StaticType() |
Dataflow/ChaosFleshAddKinematicParticlesNode.h |
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/ChaosFleshAddKinematicParticlesNode.h |