Navigation
API > API/Plugins > API/Plugins/ChaosFleshNodes > API/Plugins/ChaosFleshNodes/Dataflow
Inheritance Hierarchy
- FDataflowNode
- FGenerateSkeletalBindings
References
| Module | ChaosFleshNodes |
| Header | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshNodes/Public/Dataflow/ChaosFleshSkeletalBindingsNode.h |
| Include | #include "Dataflow/ChaosFleshSkeletalBindingsNode.h" |
Syntax
USTRUCT&40;Meta&61;&40;DataflowFlesh&41;&41;
struct FGenerateSkeletalBindings : public FDataflowNode
Remarks
Generate barycentric bindings (used by the FleshDeformer deformer graph) of a render surface to a tetrahedral mesh.
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | BoneIndexIn | ||
| FManagedArrayCollection | Collection | Passthrough geometry collection. Bindings are stored as standalone groups in the `Collection_, keyed by the name of the input render mesh and all available LOD's. | |
| TObjectPtr< const USkeletalMesh > | SkeletalMeshIn | The input mesh, whose render surface is used to generate bindings. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FGenerateSkeletalBindings
(
const Dataflow::FNodeParameters& InParam, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FName | |||
| FName | |||
| FString | StaticTags () |
||
| FString | |||
| FName | StaticType () |
Overridden from FDataflowNode
| Type | Name | Description | |
|---|---|---|---|
| void | Evaluate
(
Dataflow::FContext& Context, |
Evaluation | |
| FName | GetCategory () |
||
| FName | |||
| FString | GetTags () |
||
| FName | GetType () |
||
| bool | |||
| FStructOnScope * | |||
| void | SerializeInternal
(
FArchive& Ar |
Struct Support | |
| const UScriptStruct * |
Typedefs
| Name | Description |
|---|---|
| DataType |