Navigation
API > API/Plugins > API/Plugins/ChaosFleshEngine > API/Plugins/ChaosFleshEngine/UDeformableTetrahedralComponent
Description
Get the current positions of the transformation hierarchy from TargetDeformationSkeleton_, deformed by the tetrahedral mesh. Results can be in world space postions/deltas, component space positions/deltas, or bone space positions/deltas. If a bone space is desired TargetBone_ must indicate which bone to use. TargetDeformationSkeletonOffset is an offset transform that moves the `TargetDeformationSkeleton_ to be co-located with the flesh mesh.
| Name | GetSkeletalMeshEmbeddedPositions |
| Type | function |
| Header File | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/ChaosDeformableTetrahedralComponent.h |
| Include Path | #include "ChaosFlesh/ChaosDeformableTetrahedralComponent.h" |
| Source | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Private/ChaosFlesh/ChaosDeformableTetrahedralComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Physics")
TArray < FVector > GetSkeletalMeshEmbeddedPositions
(
const ChaosDeformableBindingOption Format,
const FTransform TargetDeformationSkeletonOffset,
const FName TargetBone,
const float SimulationBlendWeight
) const