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API > API/Plugins > API/Plugins/ChaosFleshEngine > API/Plugins/ChaosFleshEngine/UDeformableTetrahedralComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< FVector3f > GetGeometryCachePositions
(
const USkeletalMesh* SkeletalMesh |
ChaosFlesh/ChaosDeformableTetrahedralComponent.h | ||
virtual TArray< FVector3f > GetGeometryCachePositions
(
const UStaticMesh* StaticMesh |
ChaosFlesh/ChaosDeformableTetrahedralComponent.h |
GetGeometryCachePositions(const USkeletalMesh *)
| Name | GetGeometryCachePositions |
| Type | function |
| Header File | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/ChaosDeformableTetrahedralComponent.h |
| Include Path | #include "ChaosFlesh/ChaosDeformableTetrahedralComponent.h" |
| Source | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Private/ChaosFlesh/ChaosDeformableTetrahedralComponent.cpp |
virtual TArray < FVector3f > GetGeometryCachePositions
(
const USkeletalMesh * SkeletalMesh
) const
GetGeometryCachePositions(const UStaticMesh *)
| Name | GetGeometryCachePositions |
| Type | function |
| Header File | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/ChaosDeformableTetrahedralComponent.h |
| Include Path | #include "ChaosFlesh/ChaosDeformableTetrahedralComponent.h" |
| Source | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Private/ChaosFlesh/ChaosDeformableTetrahedralComponent.cpp |
virtual TArray < FVector3f > GetGeometryCachePositions
(
const UStaticMesh * StaticMesh
) const