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API > API/Plugins > API/Plugins/ChaosFleshEngine > API/Plugins/ChaosFleshEngine/UDeformableTetrahedralComponent
Render the Procedural Mesh
| Name | FFleshRenderMesh |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/ChaosDeformableTetrahedralComponent.h |
| Include Path | #include "ChaosFlesh/ChaosDeformableTetrahedralComponent.h" |
Syntax
struct FFleshRenderMesh
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Colors | TArray< FLinearColor > | ChaosFlesh/ChaosDeformableTetrahedralComponent.h | ||
| Normals | TArray< FVector > | ChaosFlesh/ChaosDeformableTetrahedralComponent.h | ||
| Tangents | TArray< FProcMeshTangent > | ChaosFlesh/ChaosDeformableTetrahedralComponent.h | ||
| Triangles | TArray< int32 > | ChaosFlesh/ChaosDeformableTetrahedralComponent.h | ||
| UVs | TArray< FVector2D > | ChaosFlesh/ChaosDeformableTetrahedralComponent.h | ||
| Vertices | TArray< FVector > | ChaosFlesh/ChaosDeformableTetrahedralComponent.h |