Navigation
API > API/Plugins > API/Plugins/ChaosFleshEngine
UDeformableCollisionsComponent
| Name | UDeformableCollisionsComponent |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosFlesh/Source/ChaosFleshEngine/Public/ChaosFlesh/ChaosDeformableCollisionsComponent.h |
| Include Path | #include "ChaosFlesh/ChaosDeformableCollisionsComponent.h" |
Syntax
UCLASS (Meta=(BlueprintSpawnableComponent))
class UDeformableCollisionsComponent : public UDeformablePhysicsComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UDeformablePhysicsComponent → UDeformableCollisionsComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
- IDeformableInterface
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDeformableCollisionsComponent
(
const FObjectInitializer& ObjectInitializer |
ChaosFlesh/ChaosDeformableCollisionsComponent.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~UDeformableCollisionsComponent() |
ChaosFlesh/ChaosDeformableCollisionsComponent.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FCollisionThreadingProxy | Chaos::Softs::FCollisionManagerProxy | ChaosFlesh/ChaosDeformableCollisionsComponent.h | |
| FDataMapValue | Chaos::Softs::FDataMapValue | ChaosFlesh/ChaosDeformableCollisionsComponent.h | |
| FThreadingProxy | Chaos::Softs::FThreadingProxy | ChaosFlesh/ChaosDeformableCollisionsComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CollisionBodies | TArray< TObjectPtr< UStaticMeshComponent > > | ChaosFlesh/ChaosDeformableCollisionsComponent.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddStaticMeshComponent
(
UStaticMeshComponent* StaticMeshComponent |
ChaosFlesh/ChaosDeformableCollisionsComponent.h |
|
|
void RemoveStaticMeshComponent
(
UStaticMeshComponent* StaticMeshComponent |
ChaosFlesh/ChaosDeformableCollisionsComponent.h |
|
Overridden from UDeformablePhysicsComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FDataMapValue NewDeformableData() |
ChaosFlesh/ChaosDeformableCollisionsComponent.h | ||
virtual FThreadingProxy * NewProxy() |
Simulation Interface | ChaosFlesh/ChaosDeformableCollisionsComponent.h |